This was a conceptual project meant to start a conversation rather than represent a manufacturable product. I was tasked with the design, 3D modeling, and 3D rendering of an "abstract modern geometric" occasional collection.
The majority of my time here was spent in Rhinoceros 3D's Grasshopper3D interface, in which I created a 'formula' for this design by which I could generate an indefinite number of variations by changing dimensional, a select few attributes, and randomization parameters (see video.)
The table renderings showcased here were simply baked out in grasshopper, exported from Rhino, imported in 3DS Max, and rendered with V-Ray.
The project was meant to showcase the power in approaching furniture design algorithmically when needing to rapidly iteration product variations or revisions. All things considered: it was really fun to work on but probably not something that's cost-effective for most product development pipelines—at least in the furniture industry.